These 2 weeks our team is getting ready for the final submission, focusing on fixing issues such as tutorial music documentary trailer UI I am in-charge of adding UI to the game. As the map need to be updated in a more user friendly way. Click here to see the change of the map. ResearchContinue reading “Week 11-12”
Author Archives: Janice
Easter Break
During the Easter we mainly discussed on new elements that is possible to input to the game such as: air train rails air boost the following are tasks I’ve done through the break modelled, textured and animated the air train finish colouring all buildings HDRP and URP I did some research on difference in HDRPContinue reading “Easter Break”
UI and UX
The UI of the game changed as the game mechanic and the art style changed. The following is the layout of the UI in the GDD created in December. At that time, the game is mainly about making use of distractions to run around the city. There is not much happening outside the game scene.Continue reading “UI and UX”
Post-processing and decorating the city
In this part, I will be focusing on applying the post-processing and added lightings to manipulate the concept art I have created. And some of the design choices I have made during the process. In the middle stage of development, the team already notices how empty the game is. It does not seem fun toContinue reading “Post-processing and decorating the city”
Concept Art
The city of Serlon is originated from my home town Hong Kong. I started by researching the Kowloon walled city which is being demolished long ago. The game changed a lot throughout the months, what remains is the overall tone of the city. Background The atmosphere of the game is gloomy and dystopian as inspiredContinue reading “Concept Art”
Changing game mechanic
There are 3 major changes to the game’s mechanics and objectives throughout the months. These changes are all made according to how players react and interact with our product. Version 1 We started as a stealth game. Which the objective is to follow a target as it slowly reviews the destination to the player. ItContinue reading “Changing game mechanic”
Modelling and texturing the city
There are a few changes in how the buildings are created in the city. According to the feedbacks and playtest, the look of the buildings has also been adjusted. The following is the major change/amendments: Buildings with decorations Improved buildings (normal and edge split) without decorations Resizing and adding platforms to buildings Buildings removing decorationsContinue reading “Modelling and texturing the city”
Week 7
24/4/2021 Our game is at the final creating stage for the submission. We have all the buildings and materials in place. All the basic mechanics are in-place with the win and lose conditions. As we have already got the minimum viable product, we will be focusing on play testing, fixing bugs and decorations next. SkyboxContinue reading “Week 7”
Week 8
1/5/2021 This week I continue working on populating the city and amending the atmosphere of the environment through post processing. In the beginning of the week, we realised a new build for play testing. We also started to plan out the documentary for the game. Months ago when I am testing the outline shader, renderingContinue reading “Week 8”
Week 9
8/5/2021 As a team we discussed about 3 major problems existing in the game. I took time researching on how to do UI visual interaction clue and planned out the documentary with others. I continue making the signs by the end of the week. Group discussion on 3 major problem During the meeting on Monday,Continue reading “Week 9”